The software industry has been undergoing a transformation of shipment from proprietary to cloud-based subscription software, a trend that presents players within the global computer graphics market several opportunities for growth. Transparency Market Research, in a report titled “Computer Graphics Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2014 – 2020,” indicates that the worldwide market for computer graphics is also fueled by several other factors including the booming entertainment sector, the growing demand for online gaming options with high-resolution graphics, the increased penetration of the high-speed internet and smartphones, and the need for computer systems that are equipped to edit and format high-resolution video formats.
Computer graphics, via animation, modeling, and visualization, are becoming increasingly relevant in a multitude of industries today. With the help of realistic 3D images of products and various objects, users have a better understanding of what is being manufactured, the limitations and possible bottlenecks, and what changes are required. Computer graphics aids manufacturing in several industries such as automobile, defense and aerospace, and healthcare. In contrast, high price sensitivity and a concentrated consumer base are some of the major challenges faced by the computer graphics market. On the other hand, the advent of 4D technology and the rising popularity and benefits of cloud-based subscriptions present several growth opportunities.
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The report studies the computer graphics market on five fronts: service, software, vertical, end users, and region.
By service, the computer graphics market is segmented into training and support, integration, and consulting. By software, the market is categorized into modeling and animation, digital video, CAD/CAM, imaging, visualization and simulation, and others. On the basis of verticals, the computer graphics market is divided into automobile, academia and education, manufacturing, aerospace and defense, entertainment and advertising, healthcare, building, architecture, and construction, and others. On the basis of end users, the computer graphics market is segmented into enterprises and small and medium businesses. By region, the global market is divided into North America, Asia Pacific, Europe, and Rest of the World.
Some of the main participants of the global computer graphics market are Mentor Graphics, Sony, Autodesk, Intel Corporation, Advanced Micro Devices (AMD), Adobe Systems, Siemens PLM Software, Microsoft, Nvidia, and Dassault Systemes. These players are profiled in the report based on attributes such as company overview, product/ service portfolio, business strategies, financial services, and recent developments. The report discusses the strengths, weaknesses, opportunities, and threats of individual companies with the help of a SWOT analysis. It also sheds light on some of the key elements of the industrial chain, highlighting the impact of substitutes, new entrants, buyers, suppliers, and competitors on the global computer graphics market.